ORIS Intelligence released the following update in mid-March, providing strategic information for Houseware manufacturers. Pricing Violations Heating Up in Housewares Industry: ORIS Intelligence Reveals New Insights […]
The Columbia Business School Executive Education program is, once again, partnering with SIT to bring Design Your Innovation Blueprint: Leveraging Systematic Inventive Thinking. Registration is now […]
The Rotman School of Management at the University of Toronto will host the Business Design Challenge from March 25-26, 2011. Teams of graduate students from business and designe schools in the US and Canada will work to solve a case study in the area of health and wellness. The case was developed by Doblin, a Chicago-based innovation strategy firm and the Mayo Clinic Center for Innovation (CFI), who will incorporate the solutions developed into delivering improved health and wellness outcomes.
Learning outcomes include:
To build innovation muscle, companies must include innovation in their competency models. A competency is a persistent pattern of behavior resulting from a cluster of knowledge, skills, abilities, and motivations. Competency models formalize that behavior and make it persistent. They prescribe the ideal patterns needed for exceptional performance. They help diagnose and evaluate employee performance. It takes a lot of work to develop one, but it's worth it.
Here is a nice example of an innovation competency modeled developed at Central Michigan University through a collaboration of authors. It could be customized to address the specific needs of a company or industry.
Companies can reduce the risk of adopting new innovation methods by testing them first. A short, pilot program that addresses a specific product or service line helps you understand whether a new method is right for your company. Pilot programs help keep your costs in line, and they help you reduce resistance to adopting new methods.
To organize an innovation pilot program:
Drexel University has launched a new Master of Science in Creativity and Innovation. The 45 credit graduate program provides a strong foundation in creativity and innovation. There degree requires 33 credits of core courses and 12 credits of electives. From their website:
The Online Master’s in Creativity and Innovation is designed to develop student’s abilities to recognize problematic situations within various settings (e.g., corporate, educational, military, etc.), and generate a sufficient number of plausible, creative and innovative solutions to address them. Students will acquire the skills to conduct a methodical analysis of these creative solutions and devise and implement the best possible solution to problematic situations.
Corporate training is a $60 billion dollar industry and growing as the economy recovers. As with any industry, significant changes are occurring. Companies spend less on fixed internal resources and are outsourcing more. Learners are changing in the way they learn, perhaps due to the generational shift. And of course, technology has made the social side of learning more available and effective. Training executives, those who manage company training resources and programs, must continue to innovate to address these changes to stay relevant.
For this month's LAB, we will apply the corporate innovation method, S.I.T., to a training program. Our goal is to find new-to-the-world concepts that improve a company's training efforts. The method works by applying one of five innovation patterns to components within the training environment. The pattern has the effect of morphing the component into something that seems unrecognizable or ambiguous. We take that "virtual product" and work backwards to uncover potential benefits or markets served, a process called "Function Follows Form."
The University of Queensland's Technology and Innovation Management Centre (TIMC) is an international leader in research on technological innovation, one of the fundamental drivers of business and economic competitiveness. The center was established in 1989 as a Centre of Excellence in technology management. Their goal is to be at the leading edge internationally in research and teaching in technological innovation.
SIT will hold its 7th Innovation Suite in Berlin, Germany from October 24-26, 2011. Participants will learn the tools and principles of the SIT method step-by-step. They will also learn how to implement an innovation program within their companies.
New research suggests that you are more likely to be creative when you imagine the problem is someone else's instead of your own. Evan Polman and Kyle Emich describe their studies in their April 2011 article that support this conclusion.
In one study, 262 participants were instructed to draw an alien for a story that they would write, or alternatively for a story that someone else would write. As expected, drawing an alien for someone else produced a more creative alien. In another study, 137 students were instructed to picture either themselves or a stranger stuck in a tower and to think of a way to escape using only a rope that did not reach the ground. Of the students who imagined a stranger in the tower, 66 percent found the solution—divide the rope lengthwise and tie the pieces together—compared with 48 percent of those who pictured themselves in the tower.
DnaYou may be surprised to find many of your products and services conform to the five innovation patterns of Systematic Inventive Thinking. If so, it means your employees are predisposed to use innovation patterns when developing new products. Like many innovators, they are using patterns probably without realizing it. Given this predisposition to using innovation templates, a company can realize huge gains in innovation effectiveness by taking the next step.
The best innovations arise by following the path of most resistance, not least resistance. As Amnon Levav at SIT writes, "In nature, water cascading down a mountain follows the path of least resistance - the easiest route to arrive at its final destination. In thinking, too, our minds tend to take the path of least resistance - those avenues that are familiar to us. So doing, it is difficult to arrive at ideas that are new to us or to our competitors."