Baseball has a density problem. The ratio of "minutes of action" over "total minutes played" is low. Consider for example, the "no-hitter" pitched by Roy Halladay of the Philadelphia Phillies. Not a single opposing player was able to reach first base because of his performance. Baseball is essentially a duel between pitcher and batter. If there was a way to trade out some of the pitching duel for more field play, baseball would be less boring.
For this month's LAB, let's apply the corporate innovation method, SIT, to find potential improvements to the game of baseball. The method is based on five patterns inherent in many innovative products. By extracting and applying those patterns, we can innovate anything. For baseball, we will apply Attribute Dependency tool. Here is how it works.